![]() The controls are responsive, and the game provides a good challenge. The gameplay in Gus Goes to Cybertown is solid and enjoyable. The game's artwork is well-done and pleasing to look at. The game's animation is smooth, and the character designs are unique and expressive. The graphics in Gus Goes to Cybertown are colorful and detailed. ![]() The game features five worlds, each with its own unique enemies and challenges. In Gus Goes to Cybertown, the player controls Gus, a robot who must rescue his friends from the evil Dr. It has been included in several lists of the best Mac games of all time. The game was a commercial success, selling over 100,000 copies. Gus Goes to Cybertown was well-received upon its release, with praise for its graphics, gameplay, and humor. It is a platformer game in which the player controls Gus, a robot who must rescue his friends from the evil Dr. Wow that's way less dire of a plot than I thought it was.Gus Goes to Cybertown is a 1993 Mac game developed by Pangea Software and published by MacPlay. Thanks in advance for any information! I've peeled through a lot of DOS and booter lists looking for keywords, so I could totally be off about the title.ĮDIT #2: NVM I somehow found it, it's called Gus Goes to Cybertown. The graphics were 2D and very animated in full color, and each of the locations took you to one specific screen, there was no scrolling or moving around. If I remember right as well, the main menu was a splash screen and you played the game by selecting "go to ", so there may have been other features involved that I didn't explore.ĮDIT: I don't think there was a UI, but there may have been items to refer back through a submenu. Pretty sure there was a mailbox in the post office that would cook a cake or a turkey or other dishes at random when you clicked on it. I don't remember the object of the game either, only that when you clicked on different things (like a beanbag in the library) they'd make sounds or do ridiculous things. There were probably more locations but I don't remember. ![]() The locations included a post office, a library, a subway, and an aquarium, always with punchy ridiculous songs when you clicked on them ("Post office post office P-Ohhh post office!"). The characters were voice acted but I don't think the pink girl ever spoke. ![]() There was definitely a main guide character of some sort introducing you to the city but I don't remember him at all, only that he gave instructions on reviving Whatsername, and you beat the game once that was done. There was also a green boy character in a red shirt and I think like a robot character of some sort, but that's all I remember about those. She had gravity-defying troll hair with yellow streaks iirc, and as you played through the locations she'd slowly come back to life, piece by piece. At the center of the city square was the statue of a pink girl with a yellow shirt who'd been frozen into a statue (there may have been an animation that explained why). It was set in some kind of city with people who defined themselves as monsters or ghosts or something unusual (if I remember right it was worked into the title, something "tropolis" or "city"). The point seemed to be toddler education, since it was mostly about identifying things, but I don't remember it teaching anything useful and if anything it was mostly comedic and entertaining. I think it was old enough to be 80's but could definitely be 90's, I was born just at the turn of the decade so I would've been playing these from about 1992-5 or so. Hi, I'm looking for a game that I remember playing alongside titles like Treasure Mountain and Mickey 123's Surprise Birthday party, so I'm assuming it was DOS but it could have been from a floppy.
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